drawing_animation
From static SVG assets | See more examples in the showcasing app. | |
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Dynamically created from Path objects which are animated over time | ||
more coming soon … |
The rendering library exposes a central widget called AnimatedDrawing
which allows to render SVG paths (via AnimatedDrawing.svg
) or Flutter Path objects (via AnimatedDrawing.paths
) in a drawing like fashion.
Getting Started – AnimatedDrawing.svg
To get started with the drawing_animation
package you need a valid Svg file.
Currently only simple path elements without transforms are supported (see Supported SVG specifications)
- Add dependency in your
pubspec.yaml
dependencies: drawing_animation: ^0.1.3
2. **Add the SVG asset**
```yaml
assets:
- assets/my_drawing.svg
-
Use the widget
An AnimatedDrawing widget can be initiated in two ways:
-
Simplified – without animation controller (See Example_01)
By default every animation repeats infinitely. For running an animation only once you can use a callback to set
run
to false after the first animation cycle completed (see fieldonFinish
).AnimatedDrawing.svg( "assets/my_drawing.svg", run: this.run, duration: new Duration(seconds: 3), onFinish: () => setState(() { this.run = false; }), )
-
Standard – with animation controller (See Example_02)
The simplified version will be sufficient in most of the use cases. If you wish to controll the animation furthermore or you want to syncronize it with other existing animations, you might consider using an custom animation controller:
AnimatedDrawing.svg( "assets/test.svg", controller: this.controller, )
-
-
Check out examples in the
examples
folder. It seems that antialising for the Paint/Canvas is switched off when using debug mode. For pretty results useflutter run --release
.
Getting Started – AnimatedDrawing.paths (still experimental)
By providing Path objects directly to the widget, elements can be changed dynamically, even during the animation. The internal data structure is rebuild every time the state changes, therefore the animation performance might suffer if the amount of elements in paths
is very high (see Limitations). More examples will be provided soon (for now see Example_01 and Example_04).
AnimatedDrawing.paths(
[
///Path objects
],
paints:[
///Paint objects (optional), specifies a [Paint] object for each [Path] element in paths
.
],
run: this.run,
duration: new Duration(seconds: 3),
onFinish: () => setState(() {
this.run = false;
}),
)
Current limitations:
As stated, for every state change of the widget, the internal data structure for the path objects is rebuilt. When the amount of provided path objects is high and a custom animationOrder
is defined (which triggers a sorting operation over the data structure) it can result in lags. This becomes especially apparent when the state is rebuild at 60fps by another animation (e.g. rotating the path objects at every frame). Any suggestions on how to elegantly solve this are very welcome 🙂
Option list
Here is increasingly growing list with all available parameters and their visual effect.
Field | Type |
Example |
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lineAnimation
Specifies in which way the path elements are drawn to the canvas. When |
LineAnimation.oneByOne |
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LineAnimation.allAtOnce |
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animationOrder
Denotes the order in which the path elements are drawn to canvas when |
PathOrders.original |
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PathOrders.bottomToTop |
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PathOrders.decreasingLength |
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PathOrders.increasingLength |
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PathOrders.leftToRight |
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PathOrders.rightToLeft |
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PathOrders.topToBottom |
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animationCurve
Easing curves are used to adjust the rate of change of an animation over time, allowing them to speed up and slow down, rather than moving at a constant rate. See Flutter docs. |
Curves.linear |
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Curves.elasticOut |
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Curves.bounceInOut |
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Curves.decelerate |
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Other | ||
onFinish
Callback when one animation cycle is finished. By default every animation repeats infinitely. |
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onPaint
Callback when a complete path is painted to the canvas. Returns with the relative index and the Path element itself. |
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range
Start and stop a animation from a certain moment in time by defining a |
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`scaleToV |
Source Code
Please Visit Animation in Flutter Source Code at GitHub